*Updated TOC version for patch 7.3.
*Updated TOC version for patch 7.2.
*Updated TOC version for patch 7.1.
*Consolidate the different gem chip colors for destroying log / averages.
*Fixed an issue with auto showing destroying window.
*Fixed error when opening options.
*Using new APIs added to core TSM addon to workaround Blizzard's item caching issues.
*Updated for patch 7.0.3.
*Initial 3.0 version!
*Updated for patch 6.2
*Fixing interface version.
*Updated for patch 6.1.
*Removed some debug code.
*Fixed some bugs with the previous version.
*Fixed a bug with non-English clients.
*Bug Fix on last commit.
*Fix issue with milling / prospecting item detection.
*Added an option to only display disenchantable items where the disenchant value is above a custom price.
*Added an option to only display disenchantable items where the disenchant value is above the Vendor Sell price.
*Changed method for determining if prospectable / millable due to Blizzard removing it from tooltips.
*Updated for patch 6.0.2
*Reduced interface lag caused by the TSM_Destroying popup window.
*Fixed error with averages tab.
*Added option to include soulbound items (disabled by default).
*Added "Averages" tab to options.
*Enabled sorting on scrolling tables within options.
*Fixed visual bug with log.
*Fixed visual bug with options layout.
*No update. Trying to fix issue with curse.
*Added tracing to assist in debugging lua errors.
*Using new movable frame TSMAPI function for destroying frame.
*The destroying frame will now remember its position when moved.
*Updated TOC for patch 5.4.
*Fixed error with closing destroying window in combat.
*Updated scrolling tables.
*Fixed issue with detecting disenchantable items for non-enUS locales.
*First 2.0 Version!
*Updated for patch 5.2.
*The safe table is back.
*Many other minor bug fixes and improvements.
*There is a new destroy window that is smaller and has a bigger button
*It is safe to use slow speed for DE items that are soulbound
*Destroying plays nice with loot addons such as Xloot
*Removed the lag caused by counting loot
*Removed safelist from DE
*Made the code simpler and faster
*other things that I dont remember...
*fixed a bug.
*fixed a bug in Prospecting/Milling
*fixed a ui bug in DE
*added the option to block sum loot later I will redo the algorithim that causes the lag.
*DE now ignores all items that are not green, blue or purple
*In slow mode the destroy button will now become disabled
*Fixed and issue with sum loot
*fixed a typo
*fixed another error with DE UI
*added an error msg, for filter results.
*fixed an error with DE UI
*remove a print statement.
*For Milling and Prospecting you can now chose to filter results by mat or date
but be warned your old tables may not work
*fixed a lua error
*fixed pigment issue
*postclick wasnt working so I did something a bit different
*Merge stacks added
*needs TSM 0.2.5.1Beta to work
*fixed a lua error
*Fixed and issue with pigments showing up in the milling dd
*Fixed a localization issue with the button.
*Updated the TOC for patch 4.2.
*Herbs/Ore no longer swap spots infinitely
*Lua error fixed
*Added the ability to mill/prospect older herbs/ore
*Populate Menus now uses a tooltip scan; so that the dropdowns are updated dynamically